Collected Essays on Learning and Assessment in the Digital World brings together some of James Paul Gee’s most important papers on learning. Gee has argued for a view of learning that integrates digital media, embodied experiences in the world, language, and collaborative activities that encourage collective intelligence. While he has argued that good video games incorporate cutting-edge approaches to learning and teaching, he argues, as well, that games need to be part of larger learning systems that network them with forms of collaborative interactions and other learning tools and activities. These papers also relate deep learning to new conceptions of educational equity and opportunity to learn, and news ways of thinking about collective action and design in the digital age.
Book: Electronic (PDF File; 6.227MB). Book: Print (Paperback). Published by The Learner, a book imprint by Common Ground Publishing, Champaign, Illinois.
Mary Lou Fulton Presidential Professor, Literacy Studies, Arizona State University, USA
There are currently no reviews of this product.Write a Review