Video Games and Second Language Acquisition: Six Genre Case Studies

Jonathan deHaan (ed.)

Published by The Learner, a book imprint by Common Ground Publishing

Format Price
Book: Electronic $US15.00
Book: Print $US40.00

Video games' numerous and repeated dialogues, instructions and menus may be useful to second language learners. Students who play video games in their foreign language can experiment with interactive worlds and stories. Unique video game systems and feedback can also help learners understand and practice words and grammar in context. The potential for language learning with video games is critiqued in these six investigations of popular game genres. Each evaluation is based on tests, observations, interviews and diary data that provide evidence for various successes and failures of video game based language learning. Implications and recommendations are offered for researchers, teachers, students and designers interested in video games and language learning.

Book: Electronic (PDF File; 6.765MB). Book: Print (Paperback). Published by The Learner, a book imprint by Common Ground Publishing, Champaign, Illinois.

Dr. Jonathan deHaan

Associate Professor, Faculty of International Relations, University of Shizuoka, Shizuoka, Shizuoka, Japan

Jonathan deHaan is an Associate Professor at the University of Shizuoka and studies games, language and literacy education. He received his Ph.D. in Educational Communication and Technology from New York University and his M.A. in Teaching English to Speakers of Other Languages from Michigan State University.


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